using UnityEngine; public class vp_DamageInfo { public enum DamageType { Unknown = 0, KillZone = 1, Fall = 2, Impact = 3, Bullet = 4, Explosion = 5 } public float Damage; public Transform Source; public Transform OriginalSource; public DamageType Type; public vp_DamageInfo(float damage, Transform source, DamageType type = DamageType.Unknown) { Damage = damage; Source = source; OriginalSource = source; Type = type; } public vp_DamageInfo(float damage, Transform source, Transform originalSource, DamageType type = DamageType.Unknown) { Damage = damage; Source = source; OriginalSource = originalSource; Type = type; } }