using System.Collections.Generic; namespace uNature.Core { public class UNPhysicsHitsArray { private List _data; public UNPhysicsHit_Grass this[int index] { get { return _data[index]; } } public int Count { get { return _data.Count; } } public UNPhysicsHitsArray() { _data = new List(); } public void AddToList(UNPhysicsHit_Grass hit) { _data.Add(hit); } public void Sort() { _data.Sort((UNPhysicsHit_Grass a, UNPhysicsHit_Grass b) => a.distance.CompareTo(b.distance)); } } }