public struct ovrAvatarRenderPart_SkinnedMeshRenderPBS { public ovrAvatarTransform localTransform; public ovrAvatarVisibilityFlags visibilityMask; public ulong meshAssetID; public ulong albedoTextureAssetID; public ulong surfaceTextureAssetID; public ovrAvatarSkinnedMeshPose skinnedPose; }