using System.Runtime.InteropServices; public struct ovrAvatarMeshVertex { public float x; public float y; public float z; public float nx; public float ny; public float nz; public float tx; public float ty; public float tz; public float tw; public float u; public float v; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public byte[] blendIndices; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public float[] blendWeights; }