using System.Runtime.InteropServices; public struct ovrAvatarHandInputState { public ovrAvatarTransform transform; public ovrAvatarButton buttonMask; public ovrAvatarTouch touchMask; public float joystickX; public float joystickY; public float indexTrigger; public float handTrigger; [MarshalAs(UnmanagedType.I1)] public bool isActive; }