using System; using I2.Loc; using UnityEngine; using UnityEngine.UI; public class WindWidget : MonoBehaviour { public Text text; private Slider slider; private void OnEnable() { slider = GetComponent(); if ((bool)GlobalSettings.Instance) { slider.maxValue = 15f; } UpdateValue(); } public void UpdateValue() { float num = (float)Math.Round(slider.value, 1); if ((bool)GlobalSettings.Instance) { GlobalSettings.Instance.weatherSettings.windStrength = num; } if ((bool)text) { text.text = LocalizationManager.GetTermTranslation("GUI/WEATHER_WIND_SPEED") + ": " + num + " m/s"; } text.color = new Color(text.color.r, text.color.g, text.color.b, (!slider.interactable) ? slider.colors.disabledColor.a : 1f); } }