using UnityEngine; namespace VolumetricFogAndMist { public class DemoBoxedArea : MonoBehaviour { private void Update() { VolumetricFog instance = VolumetricFog.instance; if (Input.GetKeyDown(KeyCode.T)) { instance.enabled = !instance.enabled; } } private void OnGUI() { Rect position = new Rect(10f, 10f, Screen.width - 20, 30f); GUI.Label(position, "Move around with WASD or cursor keys, space to jump, T to toggle fog on/off."); position = new Rect(10f, 30f, Screen.width - 20, 30f); GUI.Label(position, "Current fog preset: " + VolumetricFog.instance.GetCurrentPresetName()); } } }