using UnityEngine; [ExecuteInEditMode] public class VisualizeJoint : MonoBehaviour { private void Start() { } private void Update() { } private void OnDrawGizmos() { Gizmos.color = Color.red; Gizmos.DrawSphere(base.transform.position, 0.01f); foreach (Transform item in base.transform) { Gizmos.DrawLine(base.transform.position, item.position); } } }