namespace Valve.VR { public enum EVRRenderModelError { None = 0, Loading = 100, NotSupported = 200, InvalidArg = 300, InvalidModel = 301, NoShapes = 302, MultipleShapes = 303, TooManyVertices = 304, MultipleTextures = 305, BufferTooSmall = 306, NotEnoughNormals = 307, NotEnoughTexCoords = 308, InvalidTexture = 400 } }