using System.Runtime.InteropServices; namespace Valve.VR { public struct Compositor_OverlaySettings { public uint size; [MarshalAs(UnmanagedType.I1)] public bool curved; [MarshalAs(UnmanagedType.I1)] public bool antialias; public float scale; public float distance; public float alpha; public float uOffset; public float vOffset; public float uScale; public float vScale; public float gridDivs; public float gridWidth; public float gridScale; public HmdMatrix44_t transform; } }