namespace Valve.VR { public struct Compositor_CumulativeStats { public uint m_nPid; public uint m_nNumFramePresents; public uint m_nNumDroppedFrames; public uint m_nNumReprojectedFrames; public uint m_nNumFramePresentsOnStartup; public uint m_nNumDroppedFramesOnStartup; public uint m_nNumReprojectedFramesOnStartup; public uint m_nNumLoading; public uint m_nNumFramePresentsLoading; public uint m_nNumDroppedFramesLoading; public uint m_nNumReprojectedFramesLoading; public uint m_nNumTimedOut; public uint m_nNumFramePresentsTimedOut; public uint m_nNumDroppedFramesTimedOut; public uint m_nNumReprojectedFramesTimedOut; } }