using System; namespace Valve.VR { public struct COpenVRContext { public IntPtr m_pVRSystem; public IntPtr m_pVRChaperone; public IntPtr m_pVRChaperoneSetup; public IntPtr m_pVRCompositor; public IntPtr m_pVROverlay; public IntPtr m_pVRResources; public IntPtr m_pVRRenderModels; public IntPtr m_pVRExtendedDisplay; public IntPtr m_pVRSettings; public IntPtr m_pVRApplications; public IntPtr m_pVRTrackedCamera; public IntPtr m_pVRScreenshots; public IntPtr m_pVRDriverManager; } }