using UnityEngine; using UnityEngine.UI; public class VRMenuSizeSlider : MonoBehaviour { public Text text; private Slider slider; public bool hudSize; private void Start() { } private void OnEnable() { Refresh(); } public void Refresh() { if ((bool)VRManager.Instance) { slider = GetComponent(); if (hudSize) { slider.minValue = VRManager.Instance.hudSizeMinMax.x; slider.maxValue = VRManager.Instance.hudSizeMinMax.y; slider.value = VRManager.Instance.hudSize; } else { slider.minValue = VRManager.Instance.menuSizeMinMax.x; slider.maxValue = VRManager.Instance.menuSizeMinMax.y; slider.value = VRManager.Instance.menuSize; } LanguageChanged(); } } public void UpdateValue() { if (hudSize) { VRManager.Instance.SetHUDSize(slider.value); } else { VRManager.Instance.SetMenuSize(slider.value); } LanguageChanged(); text.color = new Color(text.color.r, text.color.g, text.color.b, (!slider.interactable) ? slider.colors.disabledColor.a : 1f); } public void LanguageChanged() { string key = ((!hudSize) ? "VR_OPTIONS/MENU_SIZE" : "VR_OPTIONS/HUD_SIZE"); float num = Mathf.InverseLerp(slider.minValue, slider.maxValue, slider.value); num += 0.5f; num = Mathf.RoundToInt(num * 100f); text.text = Utilities.GetTranslation(key) + ": " + num + " %"; } }