using UnityEngine; public class UniStormTimeEventExample : MonoBehaviour { private GameObject uniStormSystem; public float hourOfEvent; public float endHourOfEvent; public bool eventTestBool; public Light lightSource; public int Hour; private void Awake() { uniStormSystem = GameObject.Find("UniStormSystemEditor"); } private void Start() { if (uniStormSystem == null) { Debug.LogError("Null Reference: You must have the UniStorm Editor in your scene and named 'UniStormSystemEditor'. Make sure your C# UniStorm Editor has this name. "); } Hour = uniStormSystem.GetComponent().hourCounter; if (Hour > 6 && Hour < 19) { lightSource.intensity = 0f; lightSource.enabled = false; } } private void Update() { if (!(uniStormSystem != null)) { return; } Hour = uniStormSystem.GetComponent().hourCounter; if ((Hour >= 19 && Hour < 24 && !eventTestBool) || (Hour >= 0 && Hour < 5 && !eventTestBool)) { lightSource.intensity += Time.deltaTime; lightSource.enabled = true; if (lightSource.intensity >= 2f) { eventTestBool = true; } } if (Hour > 5 && Hour < 19 && eventTestBool) { lightSource.intensity -= Time.deltaTime; if (lightSource.intensity <= 0f) { lightSource.enabled = false; eventTestBool = false; } } } }