using UnityEngine; public class Underwater : MonoBehaviour { public float UnderwaterLevel; public Color FogColor = new Color(0f, 0.4f, 0.7f, 1f); public float FogDensity = 0.04f; public FogMode FogMode = FogMode.Exponential; private bool defaultFog; private Color defaultFogColor; private float defaultFogDensity; private FogMode defaultFogMod; private Material defaultSkybox; private void Start() { defaultFog = RenderSettings.fog; defaultFogColor = RenderSettings.fogColor; defaultFogDensity = RenderSettings.fogDensity; defaultFogMod = RenderSettings.fogMode; } private void Update() { if (base.transform.position.y < UnderwaterLevel) { RenderSettings.fog = true; RenderSettings.fogColor = FogColor; RenderSettings.fogDensity = FogDensity; RenderSettings.fogMode = FogMode; } else { RenderSettings.fog = defaultFog; RenderSettings.fogColor = defaultFogColor; RenderSettings.fogDensity = defaultFogDensity; RenderSettings.fogMode = defaultFogMod; RenderSettings.fogStartDistance = -300f; } } }