using UnityEngine; using UnityEngine.Rendering; namespace UltimateWater { [AddComponentMenu("Ultimate Water/Water Volume Subtract")] public sealed class WaterVolumeSubtract : WaterVolumeBase { protected override CullMode _CullMode { get { return CullMode.Front; } } protected override void Register(Water water) { if (water != null) { water.Volume.AddSubtractor(this); } } protected override void Unregister(Water water) { if (water != null) { water.Volume.RemoveSubtractor(this); } } } }