using System; using UnityEngine; namespace UltimateWater.Utils { [AttributeUsage(AttributeTargets.Field)] public class InspectorWarningAttribute : PropertyAttribute { public enum InfoType { Note = 0, Warning = 1, Error = 2 } public readonly string MethodName; public readonly InfoType Type; public InspectorWarningAttribute(string methodName, InfoType type) { MethodName = methodName; Type = type; } } }