using UnityEngine; namespace UltimateWater { public class ResolutionAttribute : PropertyAttribute { private readonly int _RecommendedResolution; private readonly int[] _Resolutions; public int RecommendedResolution { get { return _RecommendedResolution; } } public int[] Resolutions { get { return _Resolutions; } } public ResolutionAttribute(int recommendedResolution, params int[] resolutions) { _RecommendedResolution = recommendedResolution; _Resolutions = resolutions; } } }