using UnityEngine; namespace UltimateWater.Internal { public static class WaterLogger { private const string _Prefix = "[Ultimate Water System] : "; public static void Info(string script, string method, string text) { Debug.Log("[Ultimate Water System] : " + text); } public static void Warning(string script, string method, string text) { Debug.LogWarning("[Ultimate Water System] : " + text); } public static void Error(string script, string method, string text) { Debug.LogError("[Ultimate Water System] : " + text); } } }