namespace UltimateWater.Internal { public enum ShaderList { DepthCopy = 0, WaterDepth = 1, VolumesFront = 2, VolumesBack = 3, VolumesFrontSimple = 4, Depth = 5, Velocity = 6, Simulation = 7, Translate = 8, ScreenSpaceMask = 9, BaseIME = 10, ComposeUnderWaterMask = 11, WaterdropsMask = 12, WaterdropsNormal = 13, RaindropsFade = 14, RaindropsFinal = 15, RaindropsParticle = 16, CollectLight = 17, Transmission = 18, GBuffer0Mix = 19, GBuffer123Mix = 20, FinalColorMix = 21, DeferredReflections = 22, DeferredShading = 23, ShorelineMask = 24, ShorelineMaskSimple = 25, Noise = 26, ShadowEnforcer = 27, MergeDisplacements = 28 } }