using UnityEngine; namespace UltimateWater { public class GerstnerWave { public Vector2 Direction; public float Amplitude; public float Offset; public float Frequency; public float Speed; public GerstnerWave() { Direction = new Vector2(0f, 1f); Frequency = 1f; } public GerstnerWave(WaterWave wave, Vector2[] scaleOffsets) { float w = wave._W; float num = (scaleOffsets[wave._ScaleIndex].x * wave._Nkx + scaleOffsets[wave._ScaleIndex].y * wave._Nky) * wave.K; Direction = new Vector2(wave._Nkx, wave._Nky); Amplitude = wave._Amplitude; Offset = num + wave._Offset; Frequency = wave.K; Speed = w; } public GerstnerWave(Vector2 direction, float amplitude, float offset, float frequency, float speed) { Direction = direction; Amplitude = amplitude; Offset = offset; Frequency = frequency; Speed = speed; } } }