using System; using UnityEngine; [Serializable] public class UBER_MaterialProp { [SerializeField] public string name; [SerializeField] public float floatValue; [SerializeField] public Color colorValue; [SerializeField] public Vector4 vectorValue; [SerializeField] public Texture textureValue; [SerializeField] public Vector2 textureOffset; [SerializeField] public Vector2 textureScale; }