using UnityEngine; public class UBER_MaterialPresetCollection : ScriptableObject { [HideInInspector] [SerializeField] public string currentPresetName; [HideInInspector] [SerializeField] public UBER_PresetParamSection whatToRestore; [HideInInspector] [SerializeField] public UBER_MaterialPreset[] matPresets; [HideInInspector] [SerializeField] public string[] names; }