using UnityEngine; using UnityEngine.UI; public class TournamentToggle : MonoBehaviour { private Toggle toggle; public Text text; public GameObject tournamentWindow; public GameObject normalPlayBtn; private void OnEnable() { toggle = GetComponent(); UpdateValue(); } public void UpdateValue() { if ((bool)GlobalSettings.Instance && (bool)GlobalSettings.Instance.levelsManager) { tournamentWindow.SetActive(toggle.isOn); normalPlayBtn.SetActive(!toggle.isOn); GlobalSettings.Instance.levelsManager.isTournament = toggle.isOn; text.color = new Color(text.color.r, text.color.g, text.color.b, (!toggle.interactable) ? toggle.colors.disabledColor.a : 1f); } } }