using UnityEngine; public class TestingRigidbodyCS : MonoBehaviour { private GameObject ball1; private void Start() { ball1 = GameObject.Find("Sphere1"); LeanTween.rotateAround(ball1, Vector3.forward, -90f, 1f); LeanTween.move(ball1, new Vector3(2f, 0f, 7f), 1f).setDelay(1f).setRepeat(-1); } private void Update() { } }