using System.Collections.Generic; namespace TerrainStitch { public class IntArrayComparer : IEqualityComparer { public bool Equals(int[] x, int[] y) { if (x.Length != y.Length) { return false; } for (int i = 0; i < x.Length; i++) { if (x[i] != y[i]) { return false; } } return true; } public int GetHashCode(int[] obj) { int num = 17; for (int i = 0; i < obj.Length; i++) { num = num * 23 + obj[i]; } return num; } } }