using I2.Loc; using UnityEngine; using UnityEngine.UI; public class TemperatureSlider : MonoBehaviour { public Text text; private Slider slider; private void OnEnable() { slider = GetComponent(); UpdateValue(); } public void UpdateValue() { if ((bool)GlobalSettings.Instance) { GlobalSettings.Instance.weatherSettings.temperature = slider.value; } string text = string.Empty; if (slider.value == 0f) { text = LocalizationManager.GetTermTranslation("GUI/WEATHER_TEMPERATURE_LOW"); } else if (slider.value == 1f) { text = LocalizationManager.GetTermTranslation("GUI/WEATHER_TEMPERATURE_AVERAGE"); } else if (slider.value == 2f) { text = LocalizationManager.GetTermTranslation("GUI/WEATHER_TEMPERATURE_HIGH"); } if ((bool)this.text) { this.text.text = LocalizationManager.GetTermTranslation("GUI/WEATHER_TEMPERATURE") + ": " + text; } this.text.color = new Color(this.text.color.r, this.text.color.g, this.text.color.b, (!slider.interactable) ? slider.colors.disabledColor.a : 1f); } }