using System.Collections.Generic; using UnityEngine; public class TeleportAimHandlerLaser : TeleportAimHandler { [Tooltip("Maximum range for aiming.")] public float Range = 100f; public override void GetPoints(List points) { Ray aimRay; base.LocomotionTeleport.InputHandler.GetAimData(out aimRay); points.Add(aimRay.origin); points.Add(aimRay.origin + aimRay.direction * Range); } }