using System.Collections.Generic; using UnityEngine; public abstract class TeleportAimHandler : TeleportSupport { protected override void OnEnable() { base.OnEnable(); base.LocomotionTeleport.AimHandler = this; } protected override void OnDisable() { if (base.LocomotionTeleport.AimHandler == this) { base.LocomotionTeleport.AimHandler = null; } base.OnDisable(); } public abstract void GetPoints(List points); }