using System; using System.IO; using System.Text; using Steamworks; using UnityEngine; [DisallowMultipleComponent] public class SteamManager : MonoBehaviour { private static SteamManager s_instance; private static bool s_EverInialized; private bool m_bInitialized; private SteamAPIWarningMessageHook_t m_SteamAPIWarningMessageHook; public static bool hasSteamAppIdFile; public static bool hasProblemWithLeaderboards; public ulong gameId = 468920uL; public ulong gameIdVR = 1024010uL; public static SteamManager Instance { get { if (s_instance == null) { return new GameObject("SteamManager").AddComponent(); } return s_instance; } } public static bool Initialized { get { return Instance.m_bInitialized; } } private static void SteamAPIDebugTextHook(int nSeverity, StringBuilder pchDebugText) { Debug.LogWarning(pchDebugText); } private void Awake() { if (s_instance != null) { UnityEngine.Object.Destroy(base.gameObject); return; } s_instance = this; if (!File.Exists(Path.Combine(Application.dataPath, "../666_steam_appid_Hubert.txt"))) { hasSteamAppIdFile = File.Exists(Path.Combine(Application.dataPath, "../steam_appid.txt")); } if (s_EverInialized) { throw new Exception("Tried to Initialize the SteamAPI twice in one session!"); } UnityEngine.Object.DontDestroyOnLoad(base.gameObject); if (!Packsize.Test()) { Debug.LogError("[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform.", this); } if (!DllCheck.Test()) { Debug.LogError("[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version.", this); } try { if (SteamAPI.RestartAppIfNecessary((AppId_t)(uint)gameId)) { Application.Quit(); return; } } catch (DllNotFoundException ex) { Debug.LogError("[Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details.\n" + ex, this); Application.Quit(); return; } m_bInitialized = SteamAPI.Init(); if (!m_bInitialized) { Debug.LogError("[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.", this); } else { s_EverInialized = true; } } private void Start() { if (m_bInitialized && (bool)GlobalSettings.Instance) { GlobalSettings.Instance.CheckBetaAccount(); } } private void OnEnable() { if (s_instance == null) { s_instance = this; } if (m_bInitialized && m_SteamAPIWarningMessageHook == null) { m_SteamAPIWarningMessageHook = SteamAPIDebugTextHook; SteamClient.SetWarningMessageHook(m_SteamAPIWarningMessageHook); } } private void OnDestroy() { if (!(s_instance != this)) { s_instance = null; if (m_bInitialized) { SteamAPI.Shutdown(); } } } private void Update() { if (m_bInitialized) { SteamAPI.RunCallbacks(); } } }