using System; using UnityEngine; [Serializable] public class SeasonVariables { public enum Seasons { Spring = 0, Summer = 1, Autumn = 2, Winter = 3 } [Tooltip("When enabled the system will change seasons automaticly when enough days passed.")] public bool calcSeasons; [Tooltip("The current season.")] public Seasons currentSeasons; [HideInInspector] public Seasons lastSeason; [Tooltip("How many days in spring?")] public float SpringInDays = 90f; [Tooltip("How many days in summer?")] public float SummerInDays = 93f; [Tooltip("How many days in autumn?")] public float AutumnInDays = 92f; [Tooltip("How many days in winter?")] public float WinterInDays = 90f; }