using UnityEngine; public class SchoolBubbles : MonoBehaviour { public ParticleSystem _bubbleParticles; public float _emitEverySecond = 0.01f; public float _speedEmitMultiplier = 0.25f; public int _minBubbles; public int _maxBubbles = 5; public void Start() { if (_bubbleParticles == null) { base.transform.GetComponent(); } } public void EmitBubbles(Vector3 pos, float amount) { float num = amount * _speedEmitMultiplier; if (!(num < 1f)) { _bubbleParticles.transform.position = pos; _bubbleParticles.Emit(Mathf.Clamp((int)(amount * _speedEmitMultiplier), _minBubbles, _maxBubbles)); } } }