using System; using UnityEngine; using UnityEngine.UI; namespace SRF.UI { [AddComponentMenu("SRF/UI/SRText")] public class SRText : Text { public event Action LayoutDirty; public override void SetLayoutDirty() { base.SetLayoutDirty(); if (this.LayoutDirty != null) { this.LayoutDirty(this); } } } }