using System.Collections.Generic; using UnityEngine; public class RefreshSeason : MonoBehaviour { public List objectsNormal = new List(); public List objectsIce = new List(); public void Start() { if (GameController.Instance == null) { return; } if (GameController.Instance.iceLevel) { for (int i = 0; i < objectsNormal.Count; i++) { Object.DestroyImmediate(objectsNormal[i], true); } objectsNormal.Clear(); for (int j = 0; j < objectsIce.Count; j++) { objectsIce[j].SetActive(true); } } else { for (int k = 0; k < objectsIce.Count; k++) { Object.DestroyImmediate(objectsIce[k], true); } objectsIce.Clear(); } } }