using I2.Loc; using UnityEngine; using UnityEngine.UI; public class PressureSlider : MonoBehaviour { public Text text; private Slider slider; private void OnEnable() { slider = GetComponent(); UpdateValue(); } public void UpdateValue() { if ((bool)GlobalSettings.Instance) { GlobalSettings.Instance.weatherSettings.pressure = slider.value; } if ((bool)text) { text.text = LocalizationManager.GetTermTranslation("GUI/WEATHER_PRESSURE") + ": " + slider.value + " hPa"; } text.color = new Color(text.color.r, text.color.g, text.color.b, (!slider.interactable) ? slider.colors.disabledColor.a : 1f); } }