using EnergyBarToolkit; using UIWidgets; using UnityEngine; using UnityEngine.UI; public class PlayerExperienceWidget : MonoBehaviour { public Text levelValueText; public EnergyBar expEnergyBar; public FilledRendererUGUI filledRendererUGUI; public Tooltip tooltip; public bool withTooltip; public bool smoothChange; private PlayerSettingsMy playerSettings; private void Awake() { Initialize(); } private void OnEnable() { if (playerSettings == null && (bool)GlobalSettings.Instance) { playerSettings = GlobalSettings.Instance.playerSettings; } } private void LateUpdate() { if (!(playerSettings == null)) { levelValueText.text = playerSettings.playersLevel.ToString(); if ((int)playerSettings.playersLevel == (int)playerSettings.maxPlayerLevel) { expEnergyBar.SetValueMin(0); expEnergyBar.SetValueMax(1); expEnergyBar.SetValueCurrent(1); } else { expEnergyBar.SetValueMin(playerSettings.GetThresholdExperience((int)playerSettings.playersLevel - 1)); expEnergyBar.SetValueMax(playerSettings.GetThresholdExperience(playerSettings.playersLevel)); expEnergyBar.SetValueCurrent(playerSettings.playersExperience); } } } public void Initialize() { if ((bool)tooltip) { tooltip.enabled = withTooltip; tooltip.TooltipObject.SetActive(withTooltip); } if ((bool)filledRendererUGUI) { filledRendererUGUI.effectSmoothChange = smoothChange; } } }