using UnityEngine; namespace ParticleFX01 { public class Rotating : MonoBehaviour { public Vector3 rotationSpeed = Vector3.zero; public Space relativeTo = Space.Self; private void Update() { base.transform.Rotate(rotationSpeed * Time.deltaTime, relativeTo); } public void ForcedRotation(float time) { base.transform.Rotate(rotationSpeed * time, relativeTo); } } }