using Photon; using UnityEngine; public class OnDoubleclickDestroy : Photon.MonoBehaviour { private float timeOfLastClick; private const float ClickDeltaForDoubleclick = 0.2f; private void OnClick() { if (base.photonView.isMine) { if (Time.time - timeOfLastClick < 0.2f) { PhotonNetwork.Destroy(base.gameObject); } else { timeOfLastClick = Time.time; } } } }