using System.Collections; using Photon; using UnityEngine; public class OnClickFlashRpc : PunBehaviour { private Material originalMaterial; private Color originalColor; private bool isFlashing; private void OnClick() { base.photonView.RPC("Flash", PhotonTargets.All); } [PunRPC] private IEnumerator Flash() { if (isFlashing) { yield break; } isFlashing = true; originalMaterial = GetComponent().material; if (!originalMaterial.HasProperty("_Emission")) { Debug.LogWarning("Doesnt have emission, can't flash " + base.gameObject); yield break; } originalColor = originalMaterial.GetColor("_Emission"); originalMaterial.SetColor("_Emission", Color.white); for (float f = 0f; f <= 1f; f += 0.08f) { Color lerped = Color.Lerp(Color.white, originalColor, f); originalMaterial.SetColor("_Emission", lerped); yield return null; } originalMaterial.SetColor("_Emission", originalColor); isFlashing = false; } }