using System.ComponentModel; namespace Oculus.Platform { public enum VoipBitrate { [Description("UNKNOWN")] Unknown = 0, [Description("B16000")] B16000 = 1, [Description("B24000")] B24000 = 2, [Description("B32000")] B32000 = 3, [Description("B64000")] B64000 = 4, [Description("B96000")] B96000 = 5, [Description("B128000")] B128000 = 6 } }