using UnityEngine; using UnityEngine.UI; namespace Oculus.Platform.Samples.VrHoops { public class FlyText : MonoBehaviour { private const float LIFESPAN = 3f; private readonly Vector3 m_movePerFrame = 0.5f * Vector3.up; private float m_eol; private void Start() { m_eol = Time.time + 3f; GetComponent().CrossFadeColor(Color.black, 5.1000004f, false, true); } private void Update() { if (Time.time < m_eol) { base.transform.localPosition += m_movePerFrame; } else { Object.Destroy(base.gameObject); } } } }