using UnityEngine; public class OceanTrigger : MonoBehaviour { public string sceneName = string.Empty; public void Awake() { } private void OnTriggerEnter(Collider col) { if (col.gameObject.HasTag("PLAYER")) { ChangeScene(); } } public void ChangeScene() { if (GameController.Instance.oceanLevel) { LoadingManager.LoadScene(GameController.Instance.harbourScene); } else { LoadingManager.LoadScene(sceneName); } } }