using UnityEngine; namespace OVR { public class MinMaxAttribute : PropertyAttribute { public float minDefaultVal = 1f; public float maxDefaultVal = 1f; public float min; public float max = 1f; public MinMaxAttribute(float minDefaultVal, float maxDefaultVal, float min, float max) { this.minDefaultVal = minDefaultVal; this.maxDefaultVal = maxDefaultVal; this.min = min; this.max = max; } } }