using System.Runtime.InteropServices; using UnityEngine; public class ONSPVersion : MonoBehaviour { public const string strONSPS = "AudioPluginOculusSpatializer"; [DllImport("AudioPluginOculusSpatializer")] private static extern void ONSP_GetVersion(ref int Major, ref int Minor, ref int Patch); private void Awake() { int Major = 0; int Minor = 0; int Patch = 0; ONSP_GetVersion(ref Major, ref Minor, ref Patch); string message = string.Format("ONSP Version: {0:F0}.{1:F0}.{2:F0}", Major, Minor, Patch); Debug.Log(message); } private void Start() { } private void Update() { } }