using System.Runtime.InteropServices; using UnityEngine; public class ONSPProfiler : MonoBehaviour { public bool profilerEnabled; private const int DEFAULT_PORT = 2121; public int port = 2121; public const string strONSPS = "AudioPluginOculusSpatializer"; private void Start() { Application.runInBackground = true; } private void Update() { if (port < 0 || port > 65535) { port = 2121; } ONSP_SetProfilerPort(port); ONSP_SetProfilerEnabled(profilerEnabled); } [DllImport("AudioPluginOculusSpatializer")] private static extern int ONSP_SetProfilerEnabled(bool enabled); [DllImport("AudioPluginOculusSpatializer")] private static extern int ONSP_SetProfilerPort(int port); }