using UnityEngine.EventSystems; using UnityEngine.UI; public class MyScrollRect : ScrollRect { public override void OnBeginDrag(PointerEventData eventData) { } public override void OnEndDrag(PointerEventData eventData) { } public override void OnDrag(PointerEventData eventData) { } public override void OnScroll(PointerEventData eventData) { base.OnScroll(eventData); } }