using UnityEngine; namespace Mtree { public struct TreePoint { public Vector3 position; public Vector3 direction; public float radius; public NodeType type; public Vector3 parentDirection; public float parentRadius; public float distanceFromOrigin; public TreePoint(Vector3 pos, Vector3 dir, float rad, NodeType type, Vector3 parentDirection, float distanceFromOrigin, float parentRadius) { position = pos; direction = dir; radius = rad; this.type = type; this.parentDirection = parentDirection; this.distanceFromOrigin = distanceFromOrigin; this.parentRadius = parentRadius; } } }