using UnityEngine; public class MoveWaterToCamera : MonoBehaviour { public GameObject CurrenCamera; private void Update() { if (!(CurrenCamera == null)) { Vector3 position = base.transform.position; position.x = CurrenCamera.transform.position.x; position.z = CurrenCamera.transform.position.z; base.transform.position = position; Quaternion rotation = CurrenCamera.transform.rotation; rotation.eulerAngles = new Vector3(rotation.eulerAngles.x, 0f, rotation.eulerAngles.z); } } }