using UnityEngine; public class MegaTestAnimator : MonoBehaviour { private MegaMorphAnimator anim; private void Update() { if (anim == null) { anim = GetComponent(); } if ((bool)anim) { if (Input.GetKeyDown(KeyCode.Alpha1)) { anim.PlayClip(0); } if (Input.GetKeyDown(KeyCode.Alpha2)) { anim.PlayClip(1); } if (Input.GetKeyDown(KeyCode.Alpha3)) { anim.PlayClip(2); } } } }