using UnityEngine; [ExecuteInEditMode] public class MegaScroll : MonoBehaviour { public float pos; public float gap = 0.5f; public Vector3 wpos; private MegaBend[] bends; private void Update() { if (bends == null) { bends = GetComponents(); } bends[1].gizmoPos.x = pos - gap; bends[0].gizmoPos.x = pos + gap; Vector3 position = base.transform.position; position.x = wpos.x + pos; base.transform.position = position; } }